Deeper into OpenLOCK

We've gotten a ton of positive feedback for the experimental support for OpenLOCK that we published a bit over a week ago.  Well, now we are adding to that support.  This week we are publishing most of what you need to be able to use OpenLOCK with the vast majority of OpenForge 2.0 tiles.  Further, we've added the ability to use OpenLOCK bases with the magnetic system.

We have produced a full set of bases that support OpenLOCK as well as magnets for all the styles now out there.

These cover all the square/rectangular tile types.  As we add the other OpenLOCK styles (Diagonal, Curved, Hexagonal), we will add bases in all three stylings with and without magnets.

Finally, we have also created a collection where you can now find and browse all OpenForge 2.0 bases.

As usual, let us know what you think in the comments below.

OpenForge does OpenLOCK

This is an experiment in OpenForge supporting the OpenLOCK system. We've been in discussions with Printable Scenery , and we heartily support this open standard for locking tiles.  We have no plans to stop producing the tiles we've always produced, but given the ability for OpenForge to handle different bases for different uses, supporting OpenLOCK just clicked into place. (See what I did there?)

We've produced OpenLOCK bases that enable you to use any existing internal tile design with the system.  We've also gone all in on supporting the basic set of wallsfloors and half floors

Currently, this system seems to do a great job of usurping the need to do construction kits, but this is where you come in.  Tell us what you think about OpenForge and OpenLOCK.  Should we chase this down and make a full set?  Would you prefer we stick with what we've done before?  Tell us below in the comments!

There must be some way out of here, Said the joker to the thief...

Now you can set your own adventures all along these watchtowers.

With the second release of parts for the scaffolding construction kit, you have parts to create terrain like this guard tower.  This kit introduces trapezoidal frames, roofs, ladders of many sizes, and the pieces needed to build all kinds of hovels.

Grab em' on Thingiverse and let me know what you think below! If you like what you see, please support our Patreon campaign. 

Arrr, mateys! This here be a pirate ship!

In preparation for Skull and Shackles, the Pathfinder campaign our friend Scott is running, we built a pirate ship to meet all our larcenous, seafaring needs. The ship is inspired by The Wormwood, the primary setting of the first module.

We re-created the entire pirate ship, changing things here and there to create something that works in 3 dimensions. To get the exterior of the ship to have all the right curves, we had to think like ship builders and work from the bones on out. Pictured here is our first release, the bilge. We printed this in wood filament to achieve a more realistic look and feel, and it was worth it.

Given the design’s complexity, we’ll be releasing the ship in installments, probably every other week. We can’t wait to hear what you think.

Now, off with you landlubbers! Go forth and print.

OpenForge reaches new heights


If you’ve ever wanted to send your PCs plummeting to their doom, today is your lucky day. 

Give your gaming terrain even more dimension with this scaffolding construction kit. It’s great for adding visual interest to warehouses, city streets, caves, unfinished buildings, etc. 

The kit contains files you can use to build your scaffolding any way you want it. Add ramps, ladders, boards that cross endless chasms -- anything your diabolical mind can dream up. 

Grab 'em on Thingiverse and let us know what you think in the comments. If you like what you see, please support our Patreon campaign. 

Carrion Crown: Another 4-year-long campaign complete

 Our heroes fight the last of a long, brutal battle with the forsaken Lich in Carrion Crown. 

Our heroes fight the last of a long, brutal battle with the forsaken Lich in Carrion Crown. 


Here we are wrapping up another 4-year-long campaign. Carrion Crown is a dark horror based in Ustalav, where the Whispering Tyrant is about to return to do the sorts of things Liches do. (They're really not nice people.)

Here, Devon's Inquisitor focuses on taking down the forsaken Lich's soul shield, which was making it impossible to do enough damage to kill the slippery little jerk. Lee's witch works on dispelling and summons magic, and Sierra (pictured here behind the laptop) has her druid transform into a giant fire elemental and heal, which became especially important after the cleric got bull-rushed 80 feet off the platform and spent five rounds getting back into action. . 

This shot was taken right before Sierra's fire elemental transformed into an air elemental that picked up Monica's paladin, at which point the righteous fury of Iomedae turned the would-be tyrant into a negative-energy pinata. 

Thanks to Scott for GMing and putting up with our shenanigans!

Tudor Diagonal External Tiles Released

We are back from vacation, and we've got some more Tudor external tiles for you. 

I'm continuing to round out the upper level of the tavern. We needed some diagonal tiles for the upper level of the front entrance.

External diagonals are a tough problem.

I considered a number of designs, and I finally went with this. It will work in any circumstance, but it doesn't always create a clean diagonal surface. If it's a problem for some designs, let me know, and I'll make a second set that has the wall cut out instead of in.

I've gotten some requests for a place where people using OpenForge can collaborate and see each other's tiles, paint jobs and layouts. We are close to putting out an OpenForge forum on Reddit. Keep your eyes peeled for an announcement there.

Grab 'em on Thingiverse with and without cross beams, and let me know what you think in the comments!

Rent a room at the Dirty Goat Inn

I've gotten a lot of the tiles I printed finally painted for the inn.  The first floor is nearly done.  I've got a bunch of my own designs for tables, ovens, etc., but there's a bunch of stuff in there right now from Paizo, Dwarven Forge and Reaper.  

As I keep plowing forward, I want to make sure everything in the inn can be printed, even if it's just me pointing people to other things on Thingiverse that fit the bill.  

Check out the excellent pieces by TalismancerCurufin and Trynn. You can see some more photos of the inn in progress on the OpenForge trello board

Open Forge 2.0 dialing back to one release per week

OK, a whole heaping lot of stuff went out this morning.

Today's release is for the Tudor external adapters.  These pieces are humble, but they tie together the external set, making it much easier to build any structure you want.  There is both a basic and cross beam set.

Second, I finished moving the Tudor external walls to the new style.  Go check out the basic, basic variations, cross beam and cross beam variations.  

Now, on to updating the window tiles.  

I probably won't update the door tiles, since they aren't going to be used on an exterior wall of a building on the second story.  If you want me to fix the external doors, let me know, but they don't seem to be critical.

Finally, the pace I've been on since I started this project is catching up to me.  I'm dropping back to one release a week for a while, because I'm barely managing to get the releases out.

This week, I finally bit off more then I could chew and blew the deadlines entirely.  With it being a rush to get two releases out every week, it's a lot harder to dedicate myself to the more creative pieces (like the bread oven). Slowing down will have a positive effect on the quality of my work.  

I'm leaving for vacation today, so there won't be a release next week.  If any of you happen to be in NYC for the World's Maker Faire, We'll be there both days this weekend enjoying the geekery.

Let us know what you think in the comments below. If you like what you see, please support our Patreon campaign so we can continue to bring you new ways to customize your games.