Are you a barbican or a barbican't?

Today we finish up the release of the barbican.  The parts are here to make a full castle gatehouse, a gate in a city wall, and any number of other stone defensive structures.

We're still working on getting the external Tudor tiles migrated forward, so I hope you all enjoy this entry from our backlog. 

Grab 'em on Thingiverse and let us know what you think below! If you like what you see, please support our Patreon campaign and share this post with your friends.

Nerds at play: Wrapping up Rise of the Runelords

Our gaming group in its natural habitat as we wrap up Rise of the Runelords. From left to right: Monica, Morgan, Scott, Lee and Peter. 

WARNING: SPOILERS FOR FINAL FIGHT OF RISE OF THE RUNELORDS. TURN BACK NOW IF YOU DON'T WANT TO BE SPOILED. 



Like a boss fight should be, this one was brutal. Morgan's cleric died three times. Monica's bard died once. Lee's wizard died once.  Thoughts of a TPK ran through our minds more than once. 

As usual, Scott's ranger did a ton of ranged damage, not to mention brought our cleric and wizard back from the dead by destroying Karzoug's soul-sucker platform. It also brought a previously downed Rune Giant back to life, but since we were facing a TPK without our cleric and wizard, nobody was going to quibble.

Peter's barbarian rushed Karzoug's throne like the rage-monster he is. Morgan's cleric summoned Planetars that countered the worst of Karzoug's magic. Lee's wizard cast Maze on the dragon, which kept Big Blue out of the fight long enough for us to keep up with Karzoug's assault. (He also spent a lot of time raising the cleric from the dead.) Monica's bard sang "Hungry Like the Wolf" to keep everyone's morale up, and a well placed Pilfering Hand ripped that metamagic rod from Karzoug's greedy grasp. And Devon's dedication to gaming and 3D-printed gaming terrain made all of this possible. 

All that's left to do now is figure out how we're getting all this gold back to Sandpoint, and whether introducing it all at once will destabilize the regional economy. 

Are you the gatekeeper?

I created this some time ago but never released it.  Given that I'm busy updating all the Tudor external tiles to the newer version, this seemed like a good time to finally release the gatehouse and barbican.

This is in the style of the older OpenForge 1.0 stone series (including that it's an "edge" tile). Still, it's one of my favorite pieces, and I'm super excited to get it out for the world to see. I've updated the gatehouse to work with the OpenForge 2.0 style bases. This piece and the pieces I'll release on Friday (the barbican) are what inspired me to do the changes I did in OpenForge 2.0, as I couldn't figure out a good way to add an additional story to this, and thus the bases were born.

I'll probably eventually replace this with a cut-stone version, but I think these pieces are too awesome to never see the light of day. These and the rest of the barbican got a *wow* reaction from players when I used them in game.

Also, this is the first set of photos I'm taking in a light box I made with the support I've gotten from all of you. Let me know whether you like the white- or black-backed pictures better. I think the white-backed pictures are much clearer, so I'm prone to move forward with the white backgrounds.

Grab the files on Thingiverse and let me know what you think in the comments. If you like what you see, please support our Patreon campaign. 

Karzoug is dead! Long live our heroes!

Is he dead? What if he's only mostly dead?

Devon pours sparkling wine to celebrate the end of a very long campaign. 

Devon pours sparkling wine to celebrate the end of a very long campaign. 

Last night we wrapped up Rise of the Runelords, a biweekly game that spanned 4 years. It was the longest-running game Devon has ever GM'd and the longest-running game Monica has ever played in. 

It was a rough battle. Karzoug was waiting for us with his minions -- three giants, a few summoned demons and a dragon. Our bard (Monica) died once, our wizard (Lee) died once, and our Cleric (Morgan) died three times, for a total of five party deaths. Fortunately, being 16th level means not having to be dead forever, and we all lived to split the loot and return to Sandpoint. 

Huzzah!

Patreon campaign lets us take better pictures

Thank you, Patrons! Your support has allowed Devon to build a light box so we can do a better job of showing you the finished tiles. 

This light box solves a big problem for us: We take most of our photos at night, in a dark office that has little more than a few lamps. We had been forced to use a flash, which washed out some of the detail. With this light box, we can give you better pictures with a lot less trouble. 

(And Monica is happy that it all fits neatly into a storage box that goes away when we're not taking pictures!)

Tudor external corners published -- and more

I've been working on an inn for some time, as most of you know. I've been using cut-stone and Tudor tiles for the first floor and external Tudor tiles for the second floor.

I discovered when I started stacking them that, frankly, the bases of the Tudor tiles look like crap when stacked as a second level.

I gave a lot of thought to what I wanted to do, and this set is the result.

On the exterior, the stucco and beams now run all the way to the base, and the base itself on the external-facing portion is now wood-textured.

This set was a beast to get out.  I've started the process of back-porting all of the prior external Tudor sets that have been published so far, which is a ton of work.  

That said, it just doesn't feel right to ask my patrons to pay for my mistake on the prior external Tudor sets, so I'll be streaming those out as soon as I can get them printed, painted and photoed, and I'll mention them along with other releases, but I won't charge backers as they come out.

If you want to see just how much better these look as a second story, take a look at the explanation under "What Changed".

Grab the basic set here and the crossbeam set here.  My next release will be the basic variations.

Please let me know what you think about the change in the comments.  I think it looks way way better, but I want to make sure you all agree.

Stairs: They don't just go up. They go down, too!

Up and down, down and up: They do it all!

Up and down, down and up: They do it all!

Your Tudor buildings can now level up with these people risers.  While they're useful for schlepping things between floors, you can also build stages, decks, daises and other risers with them.

Grab 'em on Thingiverse and let us know what you think in the comments. If you like what you see, please support our Patreon campaign. 

Making OpenForge grate again

We've got a grate release for you this week!

OK, I think I'm done with the puns, for which I'm sure you'll all be grateful.  (Whoops, one more slipped out.)

I know this isn't useful for the tavern, but I need a grate for an upcoming game, so I thought I would slip something in between tavern releases.

We've got every size from 2x2 to 4x4, so it should meet all your grate needs. Conveniently, the metalworkers who designed the grate put in thicker bars every 5 feet or so, which means the grid is still easy to see. Interesting how that worked out.

Grab em' for free on Thingiverse and let me know what you think in the comments below.  If you like what you see, please support our Patreon campaign. 

I hope you think they're grate! (Damnit, I just can't help myself.)

Tables -- like walls, but with less commitment

As I continue to round out the tavern's kitchen, work benches make a functional addition. These benches are perfect inside a kitchen, smithy, alchemist's lab or any other place where people are making things.

Grab em' on Thingiverse and let me know what you think in the comments below. If you like what you see, please support our Patreon campaign so we can continue to help make your gaming experience better!

Thank you all for the well wishes. I'm feeling much better!